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Hiding tactic tier list

Chameleon! Hiding Tactic Tier List

Surface categories and behavior tactics for place 74511210941284, ranked by the same seven weighted factors the Camouflage Score uses — so every tier is arguable with numbers, not vibes. Reviewed 2026-10-10.

Checked date

2026-10-10

Set after the MUTATIONS title-tag update shipped on October 3; re-checked October 10, 2026 (no new tag) and at every new tag.

Ranking criteria

Seven visible factors

Color 30% · surface 20% · silhouette 15% · traffic 10% · cover 10% · movement 10% · escape 5%.

Scope lock

This game only

Universe 10397566868 by 100 CCU PLEASE. Same-name Chameleon games rank differently and get their own sites.

Rankings

Current hiding tactics

A higher tier means a stronger general profile, not a guaranteed win in every camera angle or round. Each entry names the condition it needs.

S

Exact-color wall blend

Hider

Early tip
low movementclear color target

Strong color potential and stable placement when the outline is controlled.

Source notes: Official wall mechanic plus practical inference.

A

Object-adjacent cover

Hider

Early tip
occlusionside-angle protection

Can break line of sight while supporting a natural silhouette.

Source notes: Official object mechanic plus practical inference.

A

Floor-edge camouflage

Hider

Early tip
lower profileescape flexibility

Can reduce profile but remains sensitive to camera angle and traffic.

Source notes: Official floor mechanic plus practical inference.

A

Stillness after blending

Hider

Early tip
holding a believable spot

Avoids adding movement as a visual clue after the match is set.

Source notes: Repeated exact-place community guidance.

C

Open-center color-only hide

Hider

Early tip
rare low-traffic situations

Little cover means a small mismatch, outline, or movement is easier to notice.

Source notes: Risk inference; no named map claim.

Tier criteria

What a tier has to earn

The labels mean the same thing every update, so a rank change always means the evidence changed.

SWins rounds on its ownThe tactic is strong in every camera angle and traffic pattern we can model. Only one entry qualifies: an exact-color wall blend, because it attacks the factor Seekers sweep first.
AStrong with one conditionReliable when its condition is met — cover nearby, low traffic, or a controlled outline. Most rounds are won from A-tier spots played correctly.
BSituational by designFills a gap: a B-tier pick is what you take when the A-tier option is unreachable or already watched. Entry reserved for tactics that need a specific map layout to shine.
CEmergency useBeatable by an average Seeker scan; use when time ran out, not by choice.
Reading the ranks

Why color wins rounds but stillness wins games

The S-tier entry is the only tactic that attacks all seven factors at once: an exact-color wall match handles the 30% factor outright, a flat wall supports surface fit and the silhouette, and walls sit outside the busiest patrol lines. Everything below S is conditional — object cover needs the object to look natural beside you, floor edges need an angle-friendly camera, and stillness multiplies whichever spot you chose.

The C-tier open-area hide is the control case: with cover and surface fit near zero, the score math caps it around the low 40s even with perfect paint — which matches what a Seeker's broad contrast sweep finds first in real rounds.

Factors

The weights behind every tier

Identical to the calculator, so the two pages never disagree.

  • Color match30%
  • Surface fit20%
  • Silhouette exposure (risk)15%
  • Seeker traffic (risk)10%
  • Cover / occlusion10%
  • Movement risk (risk)10%
  • Escape access5%
Tactic synergy

The factors work together

This game has no unit or team-composition system to rank. Here, synergy means combining a believable color with a natural outline, low movement, and a safe route.

FAQ

Tier list questions

What does the tier list rank?

Hiding tactics and surface categories, not units or characters.

Is it official?

No. It is an editorial comparison with confidence labels.

What replaces a team combo?

Tactic Synergy explains complementary Hider and Seeker-counterplay choices.

What does this tier list rank?

Hiding tactics and surface categories for place 74511210941284 — wall blends, object-adjacent cover, floor edges, stillness discipline, and open-area hides. There are no units, characters, or gacha rarities in this game to rank.

Who assigns the tiers?

This site, editorially. Each entry's tier follows the same weights as the Camouflage Score (color 30%, surface 20%, silhouette 15%, then traffic, cover, movement, escape), so a tactic's tier and its calculator behavior agree.

Could the MUTATIONS update change these tiers?

Any new mechanic or map family can. The ranks describe observed play of the current loop — paint, blend, survive — and the page carries its checked date so a new tag (JAPAN, 2X WEEKEND, MUTATIONS so far) tells you it is recheck time.

Why is stillness ranked A instead of S?

Because stillness is a multiplier, not a spot: it makes every location stronger but cannot rescue a color mismatch in an open area. S-tier requires a tactic that survives on its own.

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