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ChameleonGame
Hiding-spot tool

Chameleon! Spot Compare

Rate Spot A and Spot B with the same published seven-factor model, then read the two largest factor gaps — because the winner is decided by the tradeoff, not the total. Model checked 2026-10-10 against the official loop at place 74511210941284.

Spot A

Rate seven factors

Spot B

Rate seven factors

Worked example

The default comparison, computed by hand

The tool loads with a realistic dilemma: a strong paint job on a busy wall (A) against a weaker color on a quiet, well-covered corner (B).

Spot A — perfect color, exposed route

Color 76, surface 68, silhouette risk 35, traffic 55, cover 52, movement risk 30, escape 60. Invert the risks (silhouette 65, movement 70) and weight everything: 76×0.30 + 68×0.20 + 65×0.15 + 45×0.10 + 52×0.10 + 70×0.10 + 60×0.05 = 66.

Spot B — weaker paint, quiet corner

Color 63, surface 78, silhouette risk 25, traffic 32, cover 70, movement risk 45, escape 48. Inverted safety values: 63, 78, 75, 68, 70, 55, 48 → weighted sum = 67.

Reading the result

The headline gap is one point — “Too close to call” by the tool's own rule. The decision hides in the tradeoff list: seeker traffic 23-point gap (B is far quieter) and cover 18-point gap(B breaks the sightline better), against A's 13-point color edge and 15-point stillness edge.

That is the classic PAINT OR DIE! choice: a Seeker sweeps for color breaks first, but only where their route goes. A quiet corner with broken sightlines survives the sweep even with modest paint — which is why the same comparison ends “pick B” on maps where the wall sits on the natural patrol line, and “pick A” when your wall is behind the Seeker's starting position.

Decision rules

How to act on the comparison

  • Gap over 5 points: take the higher score, then re-check its weakest factor from a second camera angle before the Seeker phase starts.
  • Gap under 5 points: tiebreak on things the model holds constant — which spot you can enter without crossing an open sightline, and which one you can hold without repositioning.
  • Biggest gap is traffic: the quieter spot usually wins, because patrol routes are the one factor you cannot improve after settling.
  • Biggest gap is color: consider repainting instead of relocating — a better pool match can move color 15 points in seconds, while traffic never changes.
FAQ

Comparison questions

When should I compare two spots instead of scoring one?

Whenever two candidates are both plausible: a wall blend versus an object corner, or a perfect-color but busy route versus a slightly weaker color on a quiet edge. The comparison names which factor actually separates them.

What does "Too close to call" mean?

A score gap under 5 points is inside the noise of your own estimates. The tool then tells you to prefer the spot you can reach and hold without extra movement — reachability breaks ties better than a third decimal of color.

How are the largest tradeoffs picked?

For each of the seven factors the tool takes the absolute gap between the two spots' safety values, then lists the two biggest gaps. That is where the decision lives: a 2-point overall difference can hide a 23-point traffic tradeoff.

Is this the same model as the Camouflage Score?

Yes — identical factors and weights (color 30%, surface 20%, silhouette 15%, traffic 10%, cover 10%, movement 10%, escape 5%), applied to two spots at once and ranked.

Improve the choice

Check the result against the live round

Camera angle, Seeker position, and movement can change after you score a spot.