Spot A — perfect color, exposed route
Color 76, surface 68, silhouette risk 35, traffic 55, cover 52, movement risk 30, escape 60. Invert the risks (silhouette 65, movement 70) and weight everything: 76×0.30 + 68×0.20 + 65×0.15 + 45×0.10 + 52×0.10 + 70×0.10 + 60×0.05 = 66.
Spot B — weaker paint, quiet corner
Color 63, surface 78, silhouette risk 25, traffic 32, cover 70, movement risk 45, escape 48. Inverted safety values: 63, 78, 75, 68, 70, 55, 48 → weighted sum = 67.
Reading the result
The headline gap is one point — “Too close to call” by the tool's own rule. The decision hides in the tradeoff list: seeker traffic 23-point gap (B is far quieter) and cover 18-point gap(B breaks the sightline better), against A's 13-point color edge and 15-point stillness edge.
That is the classic PAINT OR DIE! choice: a Seeker sweeps for color breaks first, but only where their route goes. A quiet corner with broken sightlines survives the sweep even with modest paint — which is why the same comparison ends “pick B” on maps where the wall sits on the natural patrol line, and “pick A” when your wall is behind the Seeker's starting position.