Chameleon! Camouflage Score
Rate a planned hiding spot across the seven factors a Seeker's eyes actually sweep — color, surface fit, silhouette, traffic, cover, movement, escape — and get the score, its band, and the single best improvement. The formula is published below, so every point is explainable.
Rate seven visible factors
Use your best estimate. Risk factors are clearly marked so a higher number always means more danger.
Camouflage Score
Playable
Biggest improvement
Seeker traffic
Pick a lower-traffic route or wait for the Seeker's attention to move elsewhere.
Factor safety
- Color match70 / 100
- Surface fit65 / 100
- Silhouette exposure55 / 100
- Seeker traffic50 / 100
- Cover / occlusion60 / 100
- Movement risk65 / 100
- Escape access55 / 100
This is a transparent comparison score made by this fan site. It is not an official Roblox stat, a hidden game formula, or a prediction of your win chance.
Seven weighted factors, one transparent score
The model mirrors the official round: paint first, blend second, survive the search third. Weights favor what a Seeker notices earliest.
Risk factors are inverted (a slider value of 45 for silhouette exposure contributes as 55 safety points before weighting). The final score is the weighted sum, rounded — highest possible 100, lowest 0.
The default wall blend, scored by hand
Load the tool and it starts from a realistic mid-round scenario: you picked a wall, the paint is close (color 70), placement feels natural (surface 65), your outline pokes out a little (silhouette risk 45), the Seeker passes now and then (traffic 50), a pillar blocks part of you (cover 60), one reposition may be needed (movement risk 35), and one exit exists (escape 55).
Invert the risk factors — silhouette 55, movement 65 — then apply the weights: 70×0.30 + 65×0.20 + 55×0.15 + 50×0.10 + 60×0.10 + 65×0.10 + 55×0.05 = 62.5, which rounds to 63 — Playable. The tool also reports the weakest factor: here it is Seeker traffic at 50 safety points, so the advice is to relocate slightly off the patrol route before touching anything else.
What each band means in a real round
- 0–39 Exposed — At least one factor gives you away fast; move before scoring again.
- 40–54 Risky — Playable but fragile — fix the weakest factor before the Seeker starts searching.
- 55–69 Playable — A workable spot; the result panel names the single best improvement.
- 70–84 Strong — Most Seekers will pass you; stay still and watch their route.
- 85–100 Excellent — All seven factors cooperate — hold position and let the timer work.
What the score is — and what it can never be
The seven factors trace directly to the official description of place 74511210941284: color pools coat your dummy, walls/floors/objects are the blend surfaces, and the Seeker is fooled by clever hiding rather than a stat check. Quoted from the official Roblox page description for place 74511210941284; the text has been identical across every capture since August 2026.
What it is: a repeatable way to compare two spots and find your weakest visible factor. What it is not: an official stat, a detection formula, or a win prediction — camera angles and Seeker behavior are yours to read in the round. That is also why the weights are editable in your head: if a Seeker camped your route last round, mentally double the traffic factor and re-decide.
Calculator questions
Is the Camouflage Score official?
No. It is a transparent fan-made comparison model.
What inputs does it use?
Color, surface, silhouette, traffic, cover, movement, and escape access.
Does it predict win chance?
No. It compares visible risk factors only.
Can I compare two spots?
Yes, use the Compare Two Hiding Spots tool.
How is the Camouflage Score calculated?
Each of the seven factors is rated 0–100. Risk factors (silhouette, traffic, movement) are inverted so higher always means safer, then every factor is multiplied by its weight — color 30%, surface fit 20%, silhouette 15%, traffic 10%, cover 10%, movement 10%, escape 5% — and the results are added into a 0–100 score.
What is a good Camouflage Score?
70+ is a spot most Seekers will walk past. 55–69 is playable but has one visible weakness to fix. Below 55, expect to be found unless the weakest factor improves first.